<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[PocketPixel Studios]]></title><description><![CDATA[Pocketpixel Studios]]></description><link>https://www.pocketpixel.us/blog</link><generator>RSS for Node</generator><lastBuildDate>Wed, 13 May 2026 20:34:35 GMT</lastBuildDate><atom:link href="https://www.pocketpixel.us/blog-feed.xml" rel="self" type="application/rss+xml"/><item><title><![CDATA[How to Design a Game Properly With Pixel Art, 2D, and 3D Styles]]></title><description><![CDATA[Author: Alex RowanRole: Game Art and Design WriterLast updated: May 14, 2026 Making a game look good has less to do with fancy graphics than most people think. A lot of successful indie games use simple visuals, limited animation, and tiny teams. What matters is whether the art style actually fits the gameplay and stays consistent from start to finish. That’s where many projects fall apart. Teams spend weeks polishing character art, then throw random UI styles, lighting systems, and effects...]]></description><link>https://www.pocketpixel.us/post/how-to-design-a-game-properly-with-pixel-art-2d-and-3d-styles</link><guid isPermaLink="false">6a04ce9f2fe6e98eed4802c8</guid><pubDate>Wed, 13 May 2026 19:22:07 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/f1a527_fe2fb41c5b5e45e7a55172e817b331fd~mv2.jpeg/v1/fit/w_1000,h_720,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Alex</dc:creator></item></channel></rss>